I suppose I should have seen this coming. These are folks who have to build games today, right now, under heavy budget and risk constraint. Although they’ve taken on some daring experiments, some which may succeed and others that have failed, I’m realizing they’re just not in a position to think too far outside the box, to push hard on innovation. That’s simply not a luxury available to them. (Or if they do have ideas, they’re not speaking about them in public.)
--Andrew @ Grand Text Auto
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